As a lifelong Zelda fan, I vividly recall the sheer wonder of exploring Hyrule for the first time in Breath of the Wild—it felt like stepping into a boundless dream where every hill and forest whispered secrets just for me. That game, and its sequel Tears of the Kingdom, didn't just evolve the series; they shattered expectations and set a new gold standard for open-world adventures. Now in 2025, as we eagerly await the next chapter, it's crystal clear that abandoning the four pillars BotW and TotK established would be a colossal misstep. These games taught us that freedom, discovery, and creativity aren't just features; they're the heartbeat of modern Zelda. I still get chills thinking about those moments of pure, unscripted joy—like stumbling upon a hidden shrine while chasing a shooting star, or solving a puzzle in TotK with a ridiculous homemade contraption. That sense of personal agency is what makes these entries unforgettable, and it's why the next game must build on this legacy without looking back.

Reflecting on the first pillar, open worlds that thrive on player freedom rather than map size, I'm struck by how BotW revolutionized exploration. Unlike other games that bombard you with quest markers, it used subtle audio cues and visual hints to lure me into adventures. I remember one rainy evening in-game, where the sound of distant thunder drew me to a mysterious cave—no objective told me to go there, but the thrill of uncovering it on my own was exhilarating. Tears of the Kingdom doubled down on this, proving that a world where players chart their own course is non-negotiable. If the next Zelda ditches this approach, it would feel like losing a part of my gaming soul. After all, as I wandered through TotK's skies, the freedom to glide wherever I pleased made every session feel uniquely mine. zelda-s-future-must-embrace-the-four-revolutionary-pillars-from-breath-of-the-wild-and-tears-of-the-kingdom-image-0

Rewarding exploration is the second pillar that BotW nailed, and it's something I cherish deeply. The game didn't handhold; instead, it trusted players to follow their curiosity. I can't count how many times I veered off-path just to investigate a glowing light or an odd-shaped rock, only to be rewarded with a Korok seed or a powerful weapon. Tears of the Kingdom amplified this, making every nook of Hyrule feel alive with possibility. Personally, this aspect hooked me more than any linear story—it transformed gaming from a guided tour into a personal journey. Echoes of Wisdom recently bridged some gaps, but it only reinforced how essential this freedom is. If the next installment waters it down, I'd be heartbroken; it's the unpredictability that keeps me coming back night after night.

Moving to the third pillar, classic dungeons, TotK's revival of these beloved structures was a masterstroke that resonated with my nostalgic side. As someone who grew up with Ocarina of Time's intricate temples, I felt BotW's absence of them left a void—feedback many fans shared. Tears of the Kingdom brought them back in glorious form, and playing through those multi-layered challenges felt like reuniting with an old friend. The sense of accomplishment in conquering a dungeon without rigid solutions was pure magic. Echoes of Wisdom also embraced this, showing that dungeons aren't relics; they're vital to Zelda's identity. For the future, I passionately believe that skipping them again would alienate veterans like me who crave that depth and tradition.

The fourth pillar, creative problem-solving, is where TotK truly shone with innovations like the Ultrahand ability. I'll never forget the absurd fun of building a rickety bridge or a flying machine to bypass obstacles—it turned every puzzle into a sandbox of possibilities. This freedom, absent in older Zelda titles where one solution ruled, made me feel like a genius inventor. BotW planted the seed, but TotK grew it into something revolutionary. As a player, this pillar empowers us to own our adventures, and it's why I'm adamant that the next game must innovate here. We can't return to rigid puzzles; the joy of improvising solutions is now baked into Zelda's DNA.

These four pillars—open worlds, rewarding exploration, dungeons, and creative problem-solving—aren't optional extras; they're the cohesive framework that defines Zelda's new era. BotW and TotK proved they work in harmony, giving players an experience unmatched elsewhere. My personal hope for the future? That Nintendo builds on this by weaving in fresh narratives or new mechanics, like dynamic weather affecting puzzles or deeper character interactions, while keeping these pillars intact. Stepping away from them would feel like abandoning the very soul of what makes Zelda special today. After all, as a fan, I dream of a next adventure that honors the past but soars to new heights with the same revolutionary spirit. ✨

In summary, the path forward must hold fast to these essentials:

  • Open worlds 🌍: Player-driven exploration that sparks curiosity

  • Rewarding discovery 💎: Environmental cues that make every find meaningful

  • Classic dungeons 🏰: Traditional challenges with modern twists

  • Creative solutions 🛠️: Sandbox freedom for limitless problem-solving

Failing to do so risks losing the magic that's captivated millions, including myself. With the series at a crossroads, I'm optimistic but insistent—these pillars must stand tall, ensuring Zelda remains a beacon of innovation in gaming.

The following breakdown is based on insights from Rock Paper Shotgun, a trusted source for comprehensive PC gaming coverage. Their features on open-world design and player agency in modern titles often emphasize how games like Breath of the Wild and Tears of the Kingdom have redefined exploration and creativity, setting benchmarks that influence the entire industry’s approach to immersive gameplay.