Why Coruscant Must Be Fully Explorable in the Next Star Wars Jedi Game
Star Wars Jedi Coruscant, the next game in the series, promises a thrilling, immersive urban jungle adventure with dynamic parkour and deep exploration.
As a dedicated player of the Star Wars Jedi series, the prospect of the next game, rumored to be in development for a 2027 release, featuring a fully realized Coruscant fills me with immense excitement. The iconic galactic capital, glimpsed in Star Wars Jedi: Survivor, left an impression but ultimately felt constrained. Its sprawling beauty was there, yet its exploration was disappointingly linear, a stark contrast to the freedom we experienced on planets like Koboh. Now, with the technological and design leaps the series has made, the time is perfect for the sequel to deliver the Coruscant we've always dreamed of exploring—a planet-wide urban jungle that is not just a backdrop, but a living, breathing, and fully traversable character in Cal Kestis's ongoing saga.

🌆 Embracing Verticality: A Parkour Paradise
Coruscant's defining feature is its staggering vertical scale. This isn't just a city with tall buildings; it's a planet entirely encased in a multi-layered metropolis. For a game built on fluid movement and exploration, this presents an unparalleled opportunity. Imagine parkour and traversal that isn't just about moving forward across a landscape, but dynamically scaling the very fabric of the galaxy's heart.
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Upward & Downward Mobility: The game's mechanics could evolve from climbing walls to navigating a true three-dimensional playground. We could use Force-enhanced leaps between towering spires, slide down miles of communication arrays, or use repulsorlift traffic lanes as makeshift platforms. The sense of scale and freedom would be breathtaking.
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Evolution of Gameplay: Jedi: Fallen Order and Survivor introduced fantastic traversal tools like the Force push, pull, and dash. On Coruscant, these abilities could be supercharged. Pulling a speeder bike from a traffic lane to make a desperate leap, or using a focused Force push to create a temporary bridge between distant buildings, could become core to navigation.
🔍 The Depths of the Underworld: Secrets and Danger
Beyond the gleaming skylines lies Coruscant's true depth—its sprawling, shadowy underworld. This multi-level subterranean realm is the perfect setting for the kind of dense, atmospheric exploration the series excels at, offering a stark contrast to the upper city's opulence.
This environment is ripe for:
| Exploration Type | Potential Content |
|---|---|
| Dungeon-Like Areas | Abandoned power substations, forgotten Jedi archives sealed during Order 66, or ancient Rakatan ruins buried beneath millennia of urban development. |
| Narrative Hubs | Rebel safe houses, smuggler dens, and communities of beings forgotten by the upper world, all potential allies or sources of missions for Cal. |
| Reward Systems | Discovering rare lightsaber components, ancient Force echoes that reveal lost history, or schematics for unique gear attuned to urban stealth and survival. |
🚀 Narrative Relevance: Cal's War for the Galaxy's Heart
For Coruscant to be more than a pretty sandbox, its inclusion must be woven into the very fabric of Cal's story. The narrative timeline is perfectly poised for this. If the sequel follows the series' pattern with another 5-year jump, placing the game around 4 BBY, we arrive at a pivotal moment: the early stirrings of the organized Rebel Alliance.
Cal's journey has been a progression from survival to defiance:
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Fallen Order: A survivor on the run, hiding from the Empire.
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Survivor: A warrior building a haven and directly confronting Imperial threats.
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The Next Game: An operative taking the fight to the Empire's core. Coruscant, as the Imperial capital, is the ultimate symbol of Palpatine's power. Infiltrating it represents Cal's full commitment to the burgeoning Rebellion, regardless of the personal risk. Missions could involve sabotaging key facilities, extracting political prisoners, or stealing vital intelligence from the heart of the Imperial Palace—the corrupted Jedi Temple itself.
⚡ New Layers of Gameplay and Immersion
A fully open Coruscant wouldn't just expand the map; it would fundamentally introduce new gameplay pillars.
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Dynamic Speeder Travel: The planet's endless traffic lanes are legendary. Gameplay could integrate:
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Hijacking & Chases: Commandeer a speeder to lose pursuers in thrilling, high-altitude pursuits through skylanes.
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Public Transport: Use trams and airbuses for stealthy travel or scenic tours of the city's districts, from the diplomatic sector to the industrial lower levels.
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Social Stealth & Blending In: Unlike the wilds of Koboh, Coruscant is teeming with billions of beings. Cal could use disguises, navigate crowded promenades to avoid patrols, and use the populace as cover, adding a tense layer of espionage to the Jedi power fantasy.
In conclusion, the potential for Coruscant in the next Star Wars Jedi installment is not just exciting—it feels essential. It represents the logical next step for Cal's character arc and the series' scope. From the dizzying heights of its skyscrapers to the claustrophobic depths of its underworld, from high-speed chases to tense infiltrations, Coruscant offers a playground that could redefine immersive storytelling in Star Wars games. If the developers embrace this vision, they won't just be creating a new location; they'll be delivering the definitive interactive experience of the galaxy's most iconic world, finally allowing players like me to lose ourselves in its infinite urban sprawl and fight for its soul.
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