The Future of Elden Ring: Miyazaki's Hints Suggest a Series of Ambiguous Spin-Offs Over Direct Sequels
Elden Ring Shadow of the Erdtree and FromSoftware's narrative strategy promise thrilling expansions, favoring lore-rich side stories over direct sequels.
As a dedicated Tarnished who has traversed the Lands Between and braved the Shadow of the Erdtree, I find myself reflecting on the narrative path FromSoftware has carved. The 2024 PlayStation Partner Awards offered a crucial insight from Hidetaka Miyazaki himself: multiple projects are in development, and among them could be a "variation" on Elden Ring. This revelation, coming just two years after the monumental DLC's release, signals a profound shift in strategy. Rather than marching toward a single, definitive sequel to resolve the base game's epic mysteries, FromSoft appears poised to expand its most successful world through a series of side stories. This approach, while creatively liberating, risks perpetuating the very narrative ambiguity that has both defined and frustrated the community. The Shadow of the Erdtree expansion, for all its staggering scale and depth, masterfully demonstrated this philosophy in action, choosing to explore new horizons in the Land of Shadow rather than provide clear answers about Marika, the Greater Will, or the fate of Godwyn.

The Miyazaki Blueprint: Ambiguity as a Franchise Foundation
FromSoftware's president has never been one for straightforward storytelling. His recent comments solidify a design doctrine where environmental clues, item descriptions, and fragmented lore take precedence over explicit plot. For a potential Elden Ring series, this means we shouldn't expect a traditional sequel that neatly ties up the Golden Order's saga. Instead, Miyazaki hints at explorations into "less prominent parts of the lore." Imagine games focused on:
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The Age of the Dragons before the Erdtree's rise.
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The voyages of the Tarnished long before the Shattering.
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The subterranean civilizations touched by the Frenzied Flame.
These "variations" would function as narrative satellites, orbiting the core mystery of the main game without ever fully illuminating it. This method has powered fan engagement for years, spawning endless forums, videos, and theories. However, as the scope expands, the central narrative foundation—the saga of Queen Marika and the Elden Ring's shattering—risks becoming a distant, overshadowed prologue rather than a story awaiting its climax.
The Shadow of the Erdtree Precedent: Breadth Over Resolution
The DLC was a masterclass in expansive, yet elusive, storytelling. It introduced breathtaking new realms and formidable foes like Messmer the Impaler, yet deliberately sidestepped major enigmas from the base game. Consider what remained unanswered:
| Unresolved Mystery from Base Game | Shadow of the Erdtree's Approach |
|---|---|
| The true nature & fate of the Gloam-Eyed Queen | No direct mention or clarification. |
| The full story of Godwyn the Golden and Deathblight | Expanded context on death-root, but no definitive conclusion. |
| Marika's ultimate motives and imprisonment | Added layers through Miquella's story, but no revelation. |
This was a conscious choice to maintain the IP's enigmatic tone. The DLC's narrative felt like a horizontal expansion—widening the world's scope with new kingdoms and conflicts—rather than a vertical dive into the deep lore wells players had spent years pondering. Miquella's compelling, tragic vow became the latest in a long line of FromSoft puzzles, joining the likes of the Orphan of Kos's origin or Slave Knight Gael's endless battle. If this is the template for future "variations," we must accept that core mysteries may never receive canonical solutions.
The Spin-Off Dilemma: Freedom vs. Cohesion
The prospect of Elden Ring spin-offs presents a fascinating creative crossroads. On one hand, a self-contained story in a different genre (a tactical RPG in the Lands Between, a narrative adventure following a particular demigod) offers immense freedom. It unshackles developers from the dense continuity of the main plot. Yet, this very freedom carries significant narrative hazards:
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Alienating the Core Audience: Players invested in the metaphysical struggle of the Golden Order may feel disconnected from a story that abandons those stakes entirely. A prequel about, for instance, the Badlands chieftains would have to meticulously balance new appeal with the tantalizing gaps in established history.
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Diminishing Returns on Mystery: FromSoftware's ambiguity is powerful, but its impact relies on a central, compelling unknown. Scattering that mystery across multiple, disparate side stories could dilute the allure. The enigmatic allure of characters like Starscourge Radahn or Messmer works because they connect to a grander, unseen tapestry. Isolate them, and they risk becoming merely cryptic.
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The Coherence of a Universe: The Dark Souls series, while indirect, formed a coherent cyclical mythos across three games. Elden Ring's proposed path—a central game surrounded by lore-deepening variations—threatens to create a mosaic where the biggest picture pieces are forever missing. Can a franchise maintain its identity if its foundational myth remains perpetually unrevealed?
Looking Ahead: The 2026 Landscape and Player Expectations
As we look to the future in 2026, the gaming landscape continues to value deep, ongoing worlds. FromSoftware's challenge is to leverage the immense value of the Elden Ring IP without succumbing to the predictable. A spin-off must offer more than just repeated ambiguity; it must pair its puzzling narrative design with groundbreaking creativity in gameplay and setting. Perhaps a variation could take us to the cosmos of the Outer Gods, or into a fully realized, non-combat exploration of the Roundtable Hold's history.
Ultimately, Miyazaki's vision suggests we are not waiting for an "Elden Ring 2" in a traditional sense. We are awaiting a constellation of experiences that, together, form a galaxy of mythic ambiguity. As a player, this is both exhilarating and daunting. The promise of more of this beautiful, brutal world is undeniable. Yet, I cannot help but hope that somewhere in these variations, a few profound truths about the Lands Between—about its queen, its ring, and its shattered will—will finally, blessedly, come to light. The studio has proven adept at adding to worlds without explaining them. The next test is whether they can expand a universe while still making its heart feel knowable.
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