My Journey to Conquer Elden Ring: Shadow of the Erdtree with Only 1 HP, 1 FP, and 1 Stamina
Elden Ring Shadow of the Erdtree challenge run: conquer the final boss with 1 HP, 1 stamina, and 1 FP for a truly epic triumph.
As I look back on the year 2026, one memory stands out with painful, glorious clarity: the moment I, Ainrun, finally defeated the final boss of Elden Ring's Shadow of the Erdtree expansion. But this wasn't just any victory. This was the culmination of a self-imposed torture, a challenge run where I bound myself to a single point of health, a single point of focus, and a single, agonizing point of stamina. The journey, which took me nearly 55 hours of concentrated agony, redefined my understanding of FromSoftware's design and my own limits as a player. It felt less like playing a game and more like a grueling, spiritual trial where every pixel of movement, every frame of an animation, held the weight of potential failure.

The Anatomy of a Self-Inflicted Nightmare
To the uninitiated, the rules sound simple: survive the entire DLC with these minimal stats. In practice, it was a symphony of constraints that dictated every action.
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The 1 HP Paradox: Ironically, this was the least of my worries. Having spent years mastering no-hit runs in Soulsborne titles, I was conditioned to avoid damage entirely. A single graze from any enemy, from the lowliest foot soldier to the mightiest demigod, meant instant death. The margin for error was absolute zero.
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The 1 Stamina Stranglehold: This was, without a doubt, the soul-crushing core of the challenge. Every action—a roll, a sprint, a single swing of my weapon—consumed that one stamina point and plunged my gauge into the negatives. I then had to wait a full, excruciating second for it to tick back to a positive "1" before I could perform any other action. This fundamentally broke the game's rhythm. No combos. No panic rolling. No aggressive pursuit. It was a glacial, turn-based dance of life and death where patience wasn't just a virtue; it was the only law.
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The 1 FP Prison: My focus was a barren wasteland. This locked me out of the entire arsenal of tools most players rely on. No Spirit Ashes to draw aggro. No powerful Ash of War skills to create openings. No spells or incantations to cheese difficult encounters from a distance. My toolkit was stripped down to the bare, metallic essentials: a weapon, a shield, and my own two feet.
My strategy devolved into a pure, minimalist ballet:
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Observation: Study a boss's pattern for what felt like an eternity.
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Single Action: Execute one perfect dodge or one precise parry.
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Mandatory Recovery: Stand completely still, vulnerable, for that one-second stamina cooldown.
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Repeat. For hours.
The Gauntlet of Suffering: Radahn, Remixed
While every encounter was a test, one foe became the defining obstacle of the entire run: Promised Consort Radahn. In a standard playthrough, he's a brutal spectacle. In my challenge, he was a 20-hour wall of despair, requiring over 900 separate attempts. His fight is a chaotic masterpiece of aggression, with sweeping combos and magic projectiles that demand constant repositioning—a luxury my one stamina point utterly denied me.
I had to deconstruct his phase transitions, his spell timings, and his melee flurries into a series of singular, executable actions separated by those mandatory pauses. The victory against him wasn't a moment of explosive triumph, but a slow, dawning realization that I had finally, finally internalized his entire being to the point where I could predict him like my own heartbeat.
Why Put Myself Through This? The Soul of a Challenge Run
By 2026, Shadow of the Erdtree is cemented as one of the greatest expansions in gaming history, a landmark addition that expanded the Lands Between with profound lore, terrifying foes, and wondrous landscapes. For veterans like myself who had long since conquered its mysteries, standard playthroughs had lost their sting. Challenge runs like this one are the lifeblood of the community's endurance. They are a way to converse with the game's design on a deeper level, to find new puzzles in old spaces, and to experience that raw, exhilarating fear and accomplishment all over again.
My run was an extreme example, but it highlights the creative ways players continue to engage with FromSoftware's worlds. We impose restrictions to tell new stories: the story of a Tarnished so frail they can barely lift a sword, yet so determined they can topple gods. It's a narrative of perseverance written not in words, but in thousands of failed attempts and one flawless execution.
The Legacy of the Challenge and the Future
FromSoftware has been clear that Shadow of the Erdtree is the final chapter for Elden Ring, a definitive and magnificent conclusion. There will be no more official content. Yet, the expansion's legacy endures precisely because of the sandbox it provided—a vast, intricate playground that invites players to make their own fun, their own rules, and their own legends.
My 1/1/1 run was just one of many bizarre and wonderful feats the community has accomplished. I've seen players beat the DLC using only thrown pots, others who've done it at the maximum difficulty level of New Game+7, and still others who create breathtaking, cinematic narratives within the game's engine. Shadow of the Erdtree, like the base game before it, is a gift that keeps on giving, not through new downloads, but through the limitless creativity of its players.
As I sat back after that final, victorious strike, the silence was deafening. The self-hate I joked about during the run had melted away, replaced by a profound, quiet respect—for the game's designers who created such a perfectly tuned nightmare, and for my own stubborn will to see it through. It was the hardest thing I've ever done in a video game, and I wouldn't trade the memory for anything. It reminded me that in the unforgiving world of Elden Ring, true strength isn't found in leveled-up stats or overpowered weapons. Sometimes, it's found in the will to take one more step, make one more roll, and try one more time, even when you have nothing left to give.
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